Sacred Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Hamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder
LIGHT 10
Hamon, Lord of Striking Thunder
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spell Cards you control to the Graveyard, and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.

Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
LIGHT 10
Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.

Martyr of the Sacred Beasts
Martyr of the Sacred Beasts
Martyr of the Sacred Beasts
DARK 1
Martyr of the Sacred Beasts
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" Continuous Spell/Trap from your Deck, face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 "Sacred Beast" monster in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.

Raviel, Lord of Phantasms
Raviel, Lord of Phantasms
Raviel, Lord of Phantasms
DARK 10
Raviel, Lord of Phantasms
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. If your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned, but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the original ATK of the Tributed monster until the end of this turn.

Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
DARK 10
Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.

Summoner of the Sacred Beasts
Summoner of the Sacred Beasts
Summoner of the Sacred Beasts
LIGHT 8
Summoner of the Sacred Beasts
  • ATK:

  • 2300

  • DEF:

  • 3000


You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "Summoner of the Sacred Beasts" once per turn.

Uria, Lord of Searing Flames
Uria, Lord of Searing Flames
Uria, Lord of Searing Flames
FIRE 10
Uria, Lord of Searing Flames
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. Gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.

Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
FIRE 10
Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Effect Veiler
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Fallen Paradise of the Sacred Beasts
    Fallen Paradise of the Sacred Beasts
    Fallen Paradise of the Sacred Beasts
    Spell Field
    Fallen Paradise of the Sacred Beasts

      Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.

      Sacred Beasts Released
      Sacred Beasts Released
      Sacred Beasts Released
      Spell Normal
      Sacred Beasts Released

        Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.

        Sacred Beasts Thunderclap
        Sacred Beasts Thunderclap
        Sacred Beasts Thunderclap
        Spell Continuous
        Sacred Beasts Thunderclap

          During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.

          Limited to 1 copy
          Terraforming
          Limited to 1 copy
          Terraforming
          Limited to 1 copy
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            Limited to 1 copy
            Triple Tactics Talent
            Limited to 1 copy
            Triple Tactics Talent
            Limited to 1 copy
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              Abyss of the Sacred Beasts
              Abyss of the Sacred Beasts
              Abyss of the Sacred Beasts
              Trap Continuous
              Abyss of the Sacred Beasts

                You can send 3 face-up "Abyss of the Sacred Beasts" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of "Abyss of the Sacred Beasts" once per turn. During the Main Phase: You can place 2 "Abyss of the Sacred Beasts" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Sacred Beasts Combined Assault
                  Sacred Beasts Combined Assault
                  Sacred Beasts Combined Assault
                  Trap Normal
                  Sacred Beasts Combined Assault

                    Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.

                    Extra Deck

                    The Chaotic Phantasmal Sacred Beasts
                    The Chaotic Phantasmal Sacred Beasts
                    The Chaotic Phantasmal Sacred Beasts
                    DARK 10
                    The Chaotic Phantasmal Sacred Beasts
                    • ATK:

                    • 5000

                    • DEF:

                    • 5000


                    3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "The Chaotic Phantasmal Sacred Beasts" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.

                    Barricadeborg Blocker
                    Barricadeborg Blocker
                    Barricadeborg Blocker
                    DARK
                    Barricadeborg Blocker
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                    Cross-Sheep
                    Cross-Sheep
                    Cross-Sheep
                    EARTH
                    Cross-Sheep
                    • ATK:

                    • 700

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                    Dharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    Dharc the Dark Charmer, Gloomy
                    DARK
                    Dharc the Dark Charmer, Gloomy
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                    I:P Masquerena
                    I:P Masquerena
                    I:P Masquerena
                    DARK
                    I:P Masquerena
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Salamangreat Almiraj
                    Salamangreat Almiraj
                    Salamangreat Almiraj
                    FIRE
                    Salamangreat Almiraj
                    • ATK:

                    • 0

                    • LINK-1

                    Link Arrow:

                    Bottom-Right


                    1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    Underworld Goddess of the Closed World
                    LIGHT
                    Underworld Goddess of the Closed World
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Top-Right

                    Right

                    Bottom

                    Bottom-Right


                    4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                    Tag(s):

                    Number 81: Superdreadnought Rail Cannon Super Dora
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    EARTH
                    Number 81: Superdreadnought Rail Cannon Super Dora
                    • ATK:

                    • 3200

                    • DEF:

                    • 4000


                    2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                    Skypalace Gangaridai
                    Skypalace Gangaridai
                    Skypalace Gangaridai
                    WIND
                    Skypalace Gangaridai
                    • ATK:

                    • 3400

                    • DEF:

                    • 3000


                    2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    Varudras, the Final Bringer of the End Times
                    DARK
                    Varudras, the Final Bringer of the End Times
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                    Main: 44 Extra: 15

                    1 copyChaos Summoning Beast 1 copyChaos Summoning Beast
                    Chaos Summoning Beast
                    DARK 1
                    Chaos Summoning Beast
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.


                    2 copiesDark Beckoning Beast 2 copiesDark Beckoning Beast
                    Dark Beckoning Beast
                    DARK 2
                    Dark Beckoning Beast
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    Limited to 2 copies
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    1 copyFabled Lurrie 1 copyFabled Lurrie
                    Fabled Lurrie
                    LIGHT 1
                    Fabled Lurrie
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    If this card is discarded to the GY: Special Summon it.


                    3 copiesFiendsmith Engraver 3 copiesFiendsmith Engraver
                    Fiendsmith Engraver
                    LIGHT 6
                    Fiendsmith Engraver
                    • ATK:

                    • 1800

                    • DEF:

                    • 2400


                    You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                    2 copiesGruesome Grave Squirmer 2 copiesGruesome Grave Squirmer
                    Gruesome Grave Squirmer
                    DARK 1
                    Gruesome Grave Squirmer
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.


                    1 copyLacrima the Crimson Tears 1 copyLacrima the Crimson Tears
                    Lacrima the Crimson Tears
                    LIGHT 4
                    Lacrima the Crimson Tears
                    • ATK:

                    • 1200

                    • DEF:

                    • 1200


                    (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                    3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    2 copiesNibiru, the Primal Being 2 copiesNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    3 copiesSamsara D Lotus 3 copiesSamsara D Lotus
                    Samsara D Lotus
                    DARK 1
                    Samsara D Lotus
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.


                    2 copiesSpirit of Yubel 2 copiesSpirit of Yubel
                    Spirit of Yubel
                    DARK 10
                    Spirit of Yubel
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


                    Limited to 2 copies
                    1 copyUnchained Soul of Sharvara
                    Limited to 2 copies
                    1 copyUnchained Soul of Sharvara
                    Limited to 2 copies
                    Unchained Soul of Sharvara
                    FIRE 6
                    Unchained Soul of Sharvara
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


                    1 copyYubel 1 copyYubel
                    Yubel
                    DARK 10
                    Yubel
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


                    1 copyYubel - Terror Incarnate 1 copyYubel - Terror Incarnate
                    Yubel - Terror Incarnate
                    DARK 11
                    Yubel - Terror Incarnate
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.


                    3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    3 copiesGhost Belle & Haunted Mansion 3 copiesGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    1 copyFiendsmith's Tract 1 copyFiendsmith's Tract
                    Fiendsmith's Tract
                    Spell Normal
                    Fiendsmith's Tract

                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                      3 copiesForbidden Droplet 3 copiesForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        2 copiesNightmare Pain 2 copiesNightmare Pain
                        Nightmare Pain
                        Spell Continuous
                        Nightmare Pain

                          During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.


                          3 copiesNightmare Throne 3 copiesNightmare Throne
                          Nightmare Throne
                          Spell Field
                          Nightmare Throne

                            When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


                            Limited to 1 copy
                            1 copyOne for One
                            Limited to 1 copy
                            1 copyOne for One
                            Limited to 1 copy
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              3 copiesOpening of the Spirit Gates 3 copiesOpening of the Spirit Gates
                              Opening of the Spirit Gates
                              Spell Continuous
                              Opening of the Spirit Gates

                                When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.


                                1 copyAerial Eater 1 copyAerial Eater
                                Aerial Eater
                                WIND 6
                                Aerial Eater
                                • ATK:

                                • 2100

                                • DEF:

                                • 2600


                                2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                1 copyNecroquip Princess 1 copyNecroquip Princess
                                Necroquip Princess
                                DARK 6
                                Necroquip Princess
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                                Limited to 1 copy
                                1 copyPhantom of Yubel
                                Limited to 1 copy
                                1 copyPhantom of Yubel
                                Limited to 1 copy
                                Phantom of Yubel
                                DARK 9
                                Phantom of Yubel
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                                1 copyA Bao A Qu, the Lightless Shadow 1 copyA Bao A Qu, the Lightless Shadow
                                A Bao A Qu, the Lightless Shadow
                                DARK
                                A Bao A Qu, the Lightless Shadow
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                1 copyFiendsmith's Requiem 1 copyFiendsmith's Requiem
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                1 copyFiendsmith's Sequence 1 copyFiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                1 copyKnightmare Phoenix 1 copyKnightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                1 copyMuckraker From the Underworld 1 copyMuckraker From the Underworld
                                Muckraker From the Underworld
                                DARK
                                Muckraker From the Underworld
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                1 copyReprodocus 1 copyReprodocus
                                Reprodocus
                                EARTH
                                Reprodocus
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                1 copyS:P Little Knight 1 copyS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                1 copyUnchained Soul Lord of Yama 1 copyUnchained Soul Lord of Yama
                                Unchained Soul Lord of Yama
                                DARK
                                Unchained Soul Lord of Yama
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                1 copyUnchained Soul of Rage 1 copyUnchained Soul of Rage
                                Unchained Soul of Rage
                                DARK
                                Unchained Soul of Rage
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                1 copyD/D/D Wave High King Caesar 1 copyD/D/D Wave High King Caesar
                                D/D/D Wave High King Caesar
                                WATER
                                D/D/D Wave High King Caesar
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                1 copyMercurium the Living Quicksilver 1 copyMercurium the Living Quicksilver
                                Mercurium the Living Quicksilver
                                DARK
                                Mercurium the Living Quicksilver
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2+ Level 10 monsters If this card is Xyz Summoned: You can attach 1 monster from your Deck to this card as material. You can only use this effect of "Mercurium the Living Quicksilver" once per turn. While this card has material, your opponent cannot activate the effects of monsters in their GY with the same Attribute as a monster in your GY. Once per turn, during the End Phase: Detach 1 material from this card or take 3000 damage.


                                1 copyVarudras, the Final Bringer of the End Times 1 copyVarudras, the Final Bringer of the End Times
                                Varudras, the Final Bringer of the End Times
                                DARK
                                Varudras, the Final Bringer of the End Times
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                tcg
                                Sacred Beast
                                5







                                https://ygovietnam.com/
                                Toparrow_upward